Showing posts with label Experimental film. Show all posts
Showing posts with label Experimental film. Show all posts

Wednesday, 18 December 2013

Self reflective evaluation Joshua Prentice Experimental Film Semestar 1


Creative Media Practice project

End of Semester Self-Evaluation

by Joshua Prentice

Group: Joshua Prentice and Victor Mihaylov

The concept of our sense of place, that me and victor came up with, was an insane persons mind. Obviously an insane person will hear noises and that’s what helps to drive them crazy, and taking inspiration from things like Lord of the Rings (specifically the rings effect on Frodo), we based the sound on the screeching noises the man might be hearing in his head. We tried to crate the effect with a bit of dialogue, between the insane guy and the therapist, but after feedback, we dropped the whole dialogue concept, and any dialogue that now appears in our sense of place audio is now: distorted, reverbed, and sometimes reversed. In doing this we created a sense that he wasn't focusing on what was happening around him and that’s what we wanted to bring across. As for the visual side of things all we were wanting was to show that the  character is lost in the world, and to keep the experimental film as a 'Pure Abstraction' style, and have the audio do all of the talking for what you see on screen so it lacks importance of what is seen by the audience.

Our audience is obviously students, and looking at the idea, I think it's something that they will be able to see on screen and hear. This is a relatable subject, because although they are not insane to the extent of what we are trying to portray, the stress meeting deadlines makes it so there is a lot of strain on their minds, and every little noise annoys them due to stress, and I think that is how they can relate to the sound track. So we hope they receive it in that sense and like the effects we put onto the project.

Looking at the finished work from an audience perspective, the audio works really well. It gives a lot of weird sounds that might drive the viewer crazy if they had to listen to it over and over again. The distorted sounds back up the fact that it's an insane persons mind, and the eerie effect it creates sends some weird emotions in motion. As for the video itself, there is a kind of randomness about it, constantly jumping from one location to the other, and the pacing could be a lot better as there were several moments where quick cut's suddenly went to long clips, then shot back into quick cuts. There is no real structure to the piece, it seems a little all over the place and if it stood alone without the audio, it would look tacky, careless and to some extent lazy as half way through the same clips are just played backwards and sped up. This looks like there was a lack of care in the project and it seems highly rushed, which it was, deadlines meant that me and Victor had to rush the video, which ended up giving it a highly amateur look. I will never claim to be proud of the image system in this project, and I will go into more information on why later on.

Looking at the piece as the video and audio put together, the decent audio track mixed with the basic video, somehow works. The moment in the audio when you hear 'so, what was your problem again' seems to act as a single for the visual aspects to work backwards. The bit where you hear an echoing rant about cars comes in just as this blurry and shaky, sky shot in the woods comes in and it creates a decent effect that directly affects the audience; for that brief moment the viewer is shot straight into the persons mind. So the effect makes the actual visuals look less random and a bit more organised. With the audio, the visuals playing backwards works as the sounds get more of a screeching effect, almost like rewinding on old tape recorders, so the replaying of footage in reverse can be forgiven, and the audio at the end flows smoothly into the credits.

Obviously this doesn't make up for everything wrong with the visuals. Some still look random and the sudden changes of pace don't fit so well, but what the audio has done to the finished piece has made what you're watching change to something that sort of makes sense. So, though this is hardly the best experimental ever seen, the audio has stopped it from being one of the worst.

If I had to change things, I would go for a different visual concept, and I would get a different person to work with. I know that it seems a bit rash, but from our discussions beforehand and the ideas we shared that we agreed we would mix up when it came to filming, and the storyboard we drew up together, all of it went out the window on filming, with Victor choosing the shots, and not collaborating with me, and any shot I wanted he would agree to and then change so it fitted his vision, so what is seen on screen is not an equal representation of what we both wanted. with the audio it is equal as after the crit I did stuff with the audio and then let victor come in to add his bits, so the creative aspect for the  audio is 50:50, the creative aspect for the visual elements is more 80:20. I would personally have tried to depict the character being lost in a different way than what is seen on screen.

The making of the project started with a lot of confusion, my original idea was a common one about student life, and Victor rightly shot that down. The idea of student life is a quite common idea, and would not be original, nor practical in terms of experimental film. We juggled around a few ideas of narrating different locations in Sheffield, and improvise celebrity voices saying funny stuff.  It got to the point that we had a day just going out and filming sounds from a variety of locations all in stereo, to see what we could make from it, and that’s where some of the sounds in our final piece have come from (such as the traffic noise, and birds tweeting). So, we had some of the sounds in our project before we even knew what we were going for in a sense.

Two days before the crit session we decided to get together and do some recording at Victors at which point we decided there and then to create a therapist situation. I voiced the insane guy and Victor voiced the therapist. We tried to make a comedy aspect but it ended up not coming across in the crit session, so I told victor to give me a week to tweak with the sound. I dropped the whole comedic aspect of the work, as it would look and sound more surreal if it was more serious and sinister. I got some recording equipment, and a shotgun microphone for better picking up of the audio. The things I used to create this echoing, empty, eerie sound were objects like knives, pans, my radiator, a box of safety pins, my voice etc. I put objects and scraped them together at different speeds and paces to get different sound effects. In 4 or 5 recordings I recorded about 45 minutes of sound that I could play around with in the edit suite.

When I got there I added each sound and faded them as well as upped the volumes in each speaker for certain sections. I tried to create a kind of audio story of noise that could be heard in an insane persons head. Straight away I remover any dialogue that sounded stupid of did not fit the piece and concept we were looking for. In the end I came up with approximately 85% of the sound you hear in the final piece. Victor came in and included about 10% of his own stuff but he added some effects to the different sections of audio, such as the reverbs on dialogue, and the echo's as well as a couple of fades which came to our final piece that was a dramatic improvement of what we had done beforehand.

The video side of things, was a lot less organised, with the Edale projects taking so much of our time, it was hard to meet up and talk about the video. We finally had our meeting a couple of weeks before the deadline and though we agreed on the concept of a guy lost in the world and the woods being the protagonists mind, that was as far as organising went outside of the meeting; any storyboards or shots and locations discussed went 'out the window'. Victor used his own DSLR to record the footage, but finding places to film, though we discussed them at the meeting, was challenging. Anywhere I had put forward as a location, was cut down on the day of shooting even though we agreed to some extent to film at these locations. Still problems arise in the film industry and we just had to deal with them, because of difficulties with the woodland location we had to finish with half a film and the plan was to film the following day. However, our actor did not wear the same cloths the next day so for continuity purposes, we had to push back filming.

So, I had to edit half a film which contained about a minutes worth of black screen. Obviously a lot of work had to be done but Victor left immediately after the crit before we could talk about it. He then springs it on me that he was finishing the filming tomorrow the night before he wanted to shoot, and I had already committed that time for Edale editing. My role in the making off this project sort of stopped until near the end of post when Victor was half way through a new edit. This was annoying as it's supposed to be a team effort and there was just no communication or evening out, it became Victor taking charge of it. Obviously, I take some responsibility as my involvement could have been better, though I did try my hardest when I got fully involved and was allowed to express my ideas. Now the edit is complete I just have to wait and see.

Skills I improved in this project, I am afraid though my desired career is in camera operating and directing, I did not get much practice of this and instead threw myself into the audio side of things. It allowed me to improve my sound recorder skills as I found myself thinking about different sounds I could create and what they could sound like in the project. The approach of just finding what sounds I could make worked well, and was an interesting experience to experiment with. Obviously editing with half a film, helped prepare my editing skills for problems, but I don't believe I made any great improvements on that front.

When it comes to teamwork, I would say I did slightly more with the audio, whereas Victor did more on the visual side of things. My strengths would be that I listened to ideas and tried to communicate my own, but I will admit to being impatient at times and I could be way more outspoken as I don't think Victor realised that I was getting frustrated with how he was taking things, and I need to be more verbal if I ever wish to be taking a directors route. I need to be louder, and more clear, rather than just saying 'give me this, I'll do it myself' which I found myself doing on the editing process meaning communication needs improving on my part.

 

 

Thursday, 12 December 2013

Editing exerimental Film First draft

Due to unforseen circumstances I was to edit the Experimental film, without all the clips being finished. So, this really was a chance to think of it in a professionals point of view, as they are given clips daily to edit so naturally blank spots would be included. For the gap's that would have our woodland scene I inserted slugs as seen in the image below.



We origonally intended for the bumping into a stranger moment to bethe ending, as Victor say's it happens right at the end, yet the moment in fact happens 2 minutes into the audio, so the moment became less important to the finished piece.

As usual clips had to be renamed, so I could make sense of what clips went where, and it helped by adding thumbnails, to give me an indication of what that clip is, as seen in this still.






 
In the end I added clips in, and recycled some clips and reused them over the course of it, most noticably the time lapse of the public and cars, but because it's an experimental film, and the sense of place is an insane persones mind, all the mash up and sudden jumps of locations help enforce the audio.
 
So at the moment I have a compleated piece with 2 or 3 large black chunks for the last scene to be filmed in, I took inspiration of adding a couple of effects from Kidulthood (the scene where 'Trife' walks in slow mo over the camera) and the time lapse inspired from Adulthood, which Victor had never seen so I showed him on youtube the scene.

http://www.youtube.com/watch?v=8CeW-_Osn8Q&list=PL479AD13D14DC06F0
this link shows the scene with the time lapse of cars and public at
 5:37.

Some sequences blend togeather quite nicely such as the high angle shot from the flats merging into the spinning shot. it gives a sense of the character being lost and thats the kind of sense we want to get across. also with the bumping moment, because the audio is spaced out frow what we filmed, I had to add in a breif transition again of the confusion, i decided to make the shot in betwen half transparent to show that the hit had knocked his sense abit and the transition from explostion to implosion, shows how he is shot into his mind and the implosion was kicking him out of his mind.

The remaining scene will be shot on Saturday, and edited on Monday leaving us time to do our evaluations and self reflections.

Below are more scree grabs of my edit session.

Transition between time lapse of public and high angle shot from balcony.

The transition you see above as it is on the timeline


The finished edit of the first draft
Mid way through the edit


 

Wednesday, 11 December 2013

Experimental film 10/12/13

Me and Victor realsing the dead lines are fast approaching, have finallised our audio and our experimental film is now 90% filmed, which leaves editing time that should not take to long.

We met last Saturday to brainstormideas and get a rougth storyboard togeather. We decided that the audio should be represented in metaphore, whih a wooded area being the protagonists happy place and would be mostly POV shots, whilst the other locations will show the character in a public place. with a mix of crowded and quiet area's. We decided that the audion would not match the video ( as all the noises are in the guy head so the world is muted), except for one scene where the protagonist is running and bumps into a secondary character who says 'woah, whats your problem' but causerealitys muted,  the protsagonist reads his lips as saying 'so, what wasyour problem again' in which will create that breif link with the audio, and it freaks the running character so much he trips over, and lands in his mind (the woods).

Here are the origonal story boards for this experimental film and brainstorm.











Today we began filming the project with Harry as our actor, but storyboards were hardly refferenced, and though i wish not to point fingers, lack of communication was again present, and organisation was a farce, but I will take equal responsibility for that. Shots were changed as Victor wanted more dynamic shots, and I suppose thats needed in an experimental film, but it would have been good to talk about the shots we wanted so I could label them properly, and be prepared to do them. Aside for shooting the first half of the ending, the rest of filming was creative and dynamic, and once we have our woodland set finished, there should be plenty to edit with. A favorite shot is the time lapses we have done to show how the characters alone in the world and in his own mind, and the car time lapse that shows the hatred of cars rushing through his head. I think these shots work really well and i can't waitt to get to the editing room. The woodland scene will be started tommorow.

Below are stills of the days filming. These are both location and production stills. i took most of the production stills hence why I am in so few.